I am a Game Designer with a creative and technical approach, focused on creating captivating gaming experiences. I offer experience in concept design, systems design, and level design, as well as team management, leading projects from conception to implementation with efficiency.
Project: Catalepsy
A 3D roguelike with a third-person view set in a dark, religious-themed underworld. Players must navigate treacherous levels, face enemies, and progress through the infernal abyss while seeking ways to survive.
Role(s) and responsibilities:
If you want to know more about my work or collaborate on a project, you can find me at: